That was SO COOL, a memory music game? Worked much better that youd think and the arts and music itself was great!! thanks so much for hanging here live!!
The team was able to meet and create a unique idea for gameplay loops within the scope of the three days they had to complete this game jam. Despite the lack of time we all had to work on the game Shell Shanties within our three day long jam, Sea Shanties never lacked quality graphics, a strong gameplay loop, or love from it’s creators.
Considering the good notes first and foremost, the team was very open and honest about communicating with one another about how their work was going and if they had questions on the execution of the original idea. Along with communication, the team also had a strong sense of organization, work ethic, and clearly put a great deal of effort into crafting an incredibly polished game all together!
As for what could have gone better, the team agreed that we all could have allotted more time for QA testing at the end of our project. However, making Shell Shanties as a team together did give us a good insight that helped us improve overall on avoiding mistakes that could possibly cost the quality of a game to plummet.
Overall, this jam was a really fun experience for the entire team to be allowed to participate in the Game Game Jam Jam, and we look forward to future game events hosted by Game Dev Club Club!
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That was SO COOL, a memory music game? Worked much better that youd think and the arts and music itself was great!! thanks so much for hanging here live!!
༄ . ° POST MORTEM ⋆ ˚ ࿔
The team was able to meet and create a unique idea for gameplay loops within the scope of the three days they had to complete this game jam. Despite the lack of time we all had to work on the game Shell Shanties within our three day long jam, Sea Shanties never lacked quality graphics, a strong gameplay loop, or love from it’s creators.
Considering the good notes first and foremost, the team was very open and honest about communicating with one another about how their work was going and if they had questions on the execution of the original idea. Along with communication, the team also had a strong sense of organization, work ethic, and clearly put a great deal of effort into crafting an incredibly polished game all together!
As for what could have gone better, the team agreed that we all could have allotted more time for QA testing at the end of our project. However, making Shell Shanties as a team together did give us a good insight that helped us improve overall on avoiding mistakes that could possibly cost the quality of a game to plummet.
Overall, this jam was a really fun experience for the entire team to be allowed to participate in the Game Game Jam Jam, and we look forward to future game events hosted by Game Dev Club Club!